SlingPlayer Mobile v1.2 enables 3G streaming on the iPhone, now ready for download

We knew this was coming, and sure enough, Sling hasn’t kept us waiting for long. Our beloved readers have inundated our tip jar with the news that the 3G-enabled flavor of SlingPlayer Mobile is now live on the App Store, and from what we’re hearing works very well. The placeshifting app will set you back just under $30, but will allow you to finally take your cable, satellite or PVR content on the move with you. We say finally, 3G streaming has been available on other phones for a while now, but good to see AT&T and company see sense and enable the goodness for the iPhone. Get downloading and commenting — how does it compare to sliced bread?

[Thanks to everyone who sent this in]

SlingPlayer Mobile v1.2 enables 3G streaming on the iPhone, now ready for download originally appeared on Engadget on Mon, 15 Feb 2010 03:03:00 EST. Please see our terms for use of feeds.

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Sling says it didn’t change iPhone SlingPlayer for AT&T (Updated)

AT&T certainly made a few of us happy yesterday when it announced that the iPhone SlingPlayer app would now be allowed to run over its 3G network, but the carrier apparently embellished the facts a little when it said Sling had optimized the app to be “more bandwidth sensitive” — Sling’s John Santoro told Ars Technica that it “didn’t change anything,” and that “AT&T never discussed specific requirements with us.” So much for that happy narrative — we thought AT&T’s line sounded odd, given that SlingPlayer has always run just fine on AT&T Windows Mobile, BlackBerry, and S60 devices. It’s cool, though, Sling isn’t sweating it: “Whatever the reason, we’re just glad AT&T has approved it.” Now it’s just up to Apple to let it through the App Store — any day now, guys.

Update: Sling just called us to clarify the above statements — while it didn’t make any specific changes to iPhone SlingPlayer, its engineers did work with AT&T to make sure the app didn’t interfere with other customers and clog up the network. Sling says that once AT&T was involved in the testing process and “saw how the app worked,” things went smoothly, and that the app was “refined” to meet AT&T network requirements — refinements we were told would come to other platforms over time. Sounds good to us, although we’re still wondering why this wasn’t the party line in the first place.

Sling says it didn’t change iPhone SlingPlayer for AT&T (Updated) originally appeared on Engadget on Fri, 05 Feb 2010 11:11:00 EST. Please see our terms for use of feeds.

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