iDisk iPhone App Lightning Review: Halfway There [IPhone Apps]
Apple’s free iDisk app has potential to make that $60 a year for MobileMe even more worthwhile, but for now it’s little more than a fancy file viewer with mediocre management capabilities.
With the iDisk app, you can view supported files like documents, PDFs, even stream music and movies (provided they’re in the right formats, natch) and remotely delete stuff from your iDisk. An annoying quirk, though, is that you have to dive into every folder individually to get it to refresh and show any new files. Document and PDF viewing work perfectly. With music and movies, the better the connection, the better the streaming experience, though don’t expect to stream your whole iTunes library over it—it’s a one song at a time kind of deal. And the movie file support is finicky, to say the least. But when it works, it’s pretty nice.
The strong point of the iPhone app as a manager is that it makes it incredibly easy to share files—go to the file you want to share, click the little wireless icon, and you can email a link to it with an expiration date you set. It also has a bookmark list of your friends’ public folders, you can quickly get back to them.
Bottom line, Air Sharing has nothing to worry about. Besides requiring a MobileMe account, you can’t upload files to your iDisk from the iPhone, or store any of them locally, which is what really gimps the app. I’d hope that Apple would expand its capabilities, but my suspicion is that they don’t actually want you to store files on your iPhone or browse through them like you would on a regular computer—it’s a conceptual line they don’t want to cross, so we’ve got a viewer with great interface here, nothing more.
Creative Zii Egg Android PMP Makes Its Hands-On Debut [PMP]
Creative’s Zii, which is either an extremely exciting platform for Android PMPs or a boring developers’ tool (nobody knows!) has turned up in CNET Asia’s offices. As you can imagine, it didn’t take long before they got a little handsy.
Like Creative’s introduction video before it, CNET’s hands-on is more about seeing the hardware than showing off new features—this is the same Android we’ve been using since last year, after all. There’s a lot of interesting stuff going on inside the Egg—720p video playback support by means of on in-house chip, promises of long battery life, the expandable storage potential—but most of this isn’t apparent in a short demo like this.
What we’re left with is an attractive piece of hardware that is just begging to live out its destiny as the first mainstream Android PMP, but which Creative can’t seem to make up its mind about, at least publicly. The Zii really looks like a consumer products, from its styling to its specs, and I’d love or Creative to take it to market, or to sell the design to someone else to do the same. But even though it seems obvious that such a product would represent the first real competitor to the iPod Touch, their line, still, is that this is for developers, and that the “platform” could be available to manufacturers, though apparently, not this specific piece of hardware. Whether they’re just tied up in their own words or this is really their plan, there’s a market gap that needs filling, and the Zii looks like it could fill it. Click through for video. [CNET Asia]
First LG Chocolate BL40 Official Shots Don’t Surprise, Still Stun [Lg]
Short of price, release date and carrier(s), there’s not a whole lot that hasn’t been leaked about LG’s comically long next generation Chocolate, the BL40. But somehow, these first official shots are still enticing. I mean, look at it.
Shock and mystery, I suppose, are at the core of the BL40’s appeal, at least until someone actually gets to try one. For everything we do know, and can see reconfirmed here—the featurephone OS, the 5-megapixel camera, the 21:9 screen, the forward-facing videocalling sensor—there’s a less observable thing that we don’t: How does it feel in your pocket? Your hand? How well does browsing work? How does this phone deal with video that’s not encoded for silly-wide displays? And until we find out that LG hasn’t discovered clever and/or magical solutions to these potential issues, ogling is the order of the day. [LG]
Sony Ericsson Xperia X2 Poses Coyly For More Glamor Shots [Sony Ericsson]
Maybe hinting at an impending announcement, or possibly in a fit of Rachael-inspired jealousy, the Xperia X2 has exposed itself again, this time from all angles, giving us closer looks at its new body, curious keyboard and bulky profile.
The X2 is expected to get a hefty, if not groundshaking, guts upgrade from the X1, with a 3.5-inch WVGA screen, 512MB of RAM, a faster processor, an 8.1-megapixel camera and, for god’s sake, finally, Windows Mobile 6.5. Spec updates like this are always welcome, but I’m not so sure about the new styling: Sleek lines and a deceptively thin-looking angular design were strong points for the X1, so it’s disconcerting to see a blobbier, altogether fatter-looking X2. Of course, none of these things will matter if Sony Ericsson continues to blindly price this line into oblivion. No word on that front, unfortunately.
UPDATE: Oh, wow: Here are some shots of the alleged Android Xperia X3. If these are real, the X2 could well be obsolete, at least in consumers’ eyes, before it even comes out. Sad. Also: dumb. [XDA via BGR]
HTC Hero Review: Ambitious, But Tragically Flawed [Review]
It’s the Android phone we’ve been waiting for. Almost.
The HTC Hero is as much a champion for HTC as it is for Android: It’s the first genuinely gorgeous piece of hardware running Android, and the Sense UI is the most ambitious, polished software HTC has developed yet. It doesn’t have a carrier in the US yet, but as Android’s headline phone, it makes the just-launched myTouch 3G on T-Mobile a lame duck. It’s the most important Android phone to date, since it’s the first one to really give us at peek at just what Android is capable of.
The Hero is flawed, though, in ways that are truly depressing in light of its potential and how much it does get truly right: It’s often sluggish, which absolutely destroys the user experience. It’s a particularly unfortunate affliction as the iPhone 3GS and Palm Pre emphasize speed, making the Hero feel that much slower.
Design and Build
It’s daring. While phone design lately has been all about shedding hard lines and angles to form slick, nearly shapeless blobs, the Hero is strikingly angular, like a retrofuturistic sci-fi communicator. You almost expect to see Kirk’s mug when you turn it on. Its chin juts out with more force than the Dream (aka G1) and Magic (aka Ion, myTouch 3G) combined. Which is appropriate, since the entire phone feels rugged, durable and manly, like an action star that breaks concrete and bad guys and Hot Pockets with his jaw.
The angles don’t just give it a sense of Star Trek machismo—they’re what make it so comfortable to hold. While the basic silhouette of the phone resembles the Dream and Magic, the left and right edges taper from the display’s bezel at about a 45-degree angle, giving your hand a serendipitously positioned surface to grasp.
Compared to the Hero, the Dream feels bulky and clumsy, while the Magic feels like a cheap plastic toy (this is partly because the Hero weighs more, about as much as the iPhone). The back on the darker phones is rubberized, more so than the Dream, so rubbing it a lot makes your hand feel weird, sweaty and dried out at the same time. (The magical Teflon coating is reserved for the white phones.)
On the face, there are six buttons—the same set as the Magic, though back and search are now part of the same rocker button, set to the right of the more-pronounced trackball. I would’ve preferred the back and search buttons split apart, both for functional (it’s easy to press search when you mean back) and aesthetic (read: symmetry) reasons.
Despite its more aggressive shape, Hero is noticeably thinner than the Dream, and ever-so-slightly thicker than the iPhone, though it’s a bit shorter and narrower. The Hero feels more secure and natural in your hand than both, though less comfortable in your pocket, because its fat jaw makes people think you’re happy to see them, or that you’ve shrunk Jay Leno and shoved him in your pocket just to give Conan a break.
HARDWARE
Display
If you’ve used the Dream or Magic, the 480×320 screen will seem like an old friend. It’s still really good. Next to the Dream, while the brightness is the same, it’s very obviously warmer, however—like on the same order of magnitude as the jump from the original iPhone to the iPhone 3G. The color temperature seems fairly close to the iPhone 3G, actually, maybe even warmer, though it’s hard to tell precisely since the iPhone 3G’s screen is a tiny bit brighter.
It is a multitouch display, as the other Android phones, but this time it’s actually enabled. The first time you pinch to zoom out in the browser, the feeling is both shock and matter-of-factness: “Holy crap, multitouch, this is so much better than those stupid plus and minus buttons,” followed by “of course this is better, where the hell was it before?” While the touch accuracy is very good, I would rate it slightly behind the iPhone and Pre, and equal to or slightly better than the Dream. However, I suspect this is at least partially a software issue. It is good enough to type confidently, at any rate.
Camera and Photos
Is there a way to disable autofocus? It’s the Achilles’ Heel of the Hero’s biggest spec upgrade over the Dream and Magic: the 5-megapixel camera. It’s maddeningly slow, even with brightly lit subjects. I mean like, up to four seconds after I push the trackball to take the shot kind of slow. Which, by the way, when you’re holding the sideways like a point-and-shoot is about as a dumb an input method for snapping a photo as the iPhone’s touch button, since the natural inclination to use your thumb is met by the scary reality of the phone slipping from your hand if you’re trying to naturally shoot one-handed, unless you’ve got it in a awkward death grip between your thumb fat and index finger. Just add a dedicated camera button to the side that’s natural easy to click and that instantly activates the camera app, like if I were shooting with a real camera, ‘kay? Thanks.
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Back to the actual photos. They’re a mixed bag. While some of the low light shots are somewhat impressive for how much you can actually see, and certainly better than what the Dream takes—at night in the rain, and of the delicious pizza at Keste—the daylight shots range from thoroughly mediocre to shockingly bad. Check out the blacks in that street sign. Mosey on over to some samples from the N97’s 5MP shooter and the iPhone 3GS’s camera to see why these are so disappointing. Also, um, where the hell is some flash? Not even asking for crazy Xenon strobe lights, some LED action would be just fine.
Video isn’t a much happier story—the max resolution is 352×288, though the default is 340×280, which we shot sample video below in. Motion looks pixels running through time warp blender.
All in all, the camera, which should’ve been one of the biggest points over the previous Android phones, falls flat, like if someone had a tummy tuck, and instead of coming out all skinny, they had a bunch of loose skin hanging around. But the software is fair enough—you can adjust settings like white balance and exposure, and it takes just two clicks to upload a photo to Twitter, Facebook, Picasa, Flickr, or send via email or MMS. The photo album app is slick enough, and features another guest appearance by multitouch, whose zoom gestures suspiciously match the iPhone’s.
Guts and Miscellany
Powering Hero is 528MHz processor virtually identical to one inside the Dream and Magic, and it has the same 288MB of RAM as the latter. Frankly, it’s not enough. At least not with HTC’s custom user interface, more than a couple of widgets and an application running. Killing all of the widgets—especially the Twitter one—does help. But moments where the phone does nothing for a second or three after you’ve tapped, flicked or swiped happens far too often. Which is to say, a lot, especially after it’s been on for more than an hour. Fast, totally smooth transition animations are infrequent enough I’m pleasantly surprised when a desktop screen immediately and gracefully slides to the left or right without a hiccup. It’s frustrating.
But holy mother of god, there’s a 3.5mm jack. And it’s not even a cruel joke where you need a special dongle to make your headphones fit, even—they just work. You have to pop off the back cover to get to the microSDHC card slot, but you don’t pull out the 1350mAh battery to get to it, at least. There’s no futile plastic cover hiding the mini USB port, which retains HTC’s typical funky shape. Speaking of the battery, HTC claims it will net you 420 minutes of talk time over 3G, though we never got the chance to test its 3G capabilities (or deficiencies)—this phone is a final product for the UK, but it doesn’t run on the 3G bands used by AT&T or T-Mobile.
To roll all of that up into a pair of bullet points: It’s fantastically designed and sculpted, amending many of HTC’s past sins, but it needs more processing powah and a better camera.
SOFTWARE
This is not a Google phone. Android is the hidden golem running stuff behind the scenes, but the Hero is HTC’s show. The scope of Sense UI is remarkable—it goes way, way beyond a skin, and shows just how radically Android can be transformed.
The stock Android user interface isn’t ugly, but it is wildly inconsistent—text messaging looks completely different from mail, which is nothing like Google Talk, and settings and the Android Marketplace have another look entirely. HTC’s user interface has a (mostly) consistent look across the phone. Most of the oh-so-glossy interface looks like it was molded out of plastic, with nots of black and the occasional shock of neon green, plenty of gradients ,and no corner that isn’t rounded. Universally, text is white on black in menus, and black on white within apps. It looks polished, if philosophically somewhat less sophisticated than the webOS’s user interface.
As long the phone’s not bogged down by more than a couple widgets, it surprisingly does move slightly faster than the standard Android interface on the Dream. The main apps list pops up quicker, apps launch a smidge sooner, desktop spaces slide from one to the other with just as much snap. Unfortunately, the limit’s pretty thin—if you run one of the widget-heavy scenes (more below) and have an app in the background, the performance benefit dies with a whimper. But otherwise, what HTC’s done here borders on incredible, especially when you consider the garbage they were crapping out just over a year ago.
Desktop and Widgets
The way you unlock the phone is weirdly emblematic of the Hero’s UI, and how it at times makes expected behaviors an unpleasant surprise: If simply you stare at the screen, it’s not immediately obvious how’d you go about unlocking it. Fumbling around the screen for a few seconds with your fingers, you’d probably wind up tapping the curved steel bar that cuts across the screen 2/3 of the way down. It’ll tell you to drag the screen down. But if you slide your finger down from the top of the screen, nothing will happen. Not until you reach the bar, at which point the lock screen will slide away like a window shade in reverse.
Or you could’ve just pressed the menu button, which the standard Android would helpfully tell you. Oops.
Like Android, HTC’s interface has multiple desktop spaces—but like, seven of them. On the bottom is a persistent HUD with one-touch access to the phone app and main app list, which works pretty damn well as an interface convention. There are widgets, oh what widgets. Besides the stock Android ones, HTC supplies 15 categories of their own. They’re pretty, and useful, for the most part. There’s the familiar HTC flip clock with local weather, naturally.
But the interesting widgets are ones like the Twitter widget, so you can read recent tweets or update your status without opening up the Peep Twitter app (more on that in a bit); messaging preview, with a rotating carousel of recent text messages; a favorite contacts list; and a handful of settings widgets that give you instant access to Wi-Fi and other settings toggles. Some of them are unexpectedly limited, as an example of the bad surprises mentioned above: You can’t actually send a text message from the preview widget, though you can tweet from the Twitter one.
More than that, the Hero has multiple desktop themes, with different backgrounds, widgets and shortcuts, called Scenes. It comes with nine six, like this “work” scene packed with a pair of clocks and a calendar, and over to the side, email and stock widgets (since everybody who works looks at stocks right?). You can save custom configurations as well. It takes a couple seconds to switch from one scene to another, but being able to completely rearrange your entire desktop almost instantly around whatever you’re doing at the time is incredibly awesome, especially if you’re trying to maintain some kind of work/life balance. The problem is that if you load up a scene with a ton of widgets, it kicks the phone’s performance in the nuts, so you’re better off running lean.
Smartly, HTC left Android’s brilliant dropdown window shade alone for background notifications, so it still does its thing, same as always. But with all of the other work HTC did, it actually makes us want the universal search coming in Donut that much more.
Contacts and Social Networking
The Hero pulls one hell of a Palm Pre Synergy turn with the way it handles your contacts and social networking. When you turn on the phone for the first time, it asks for your Facebook, Twitter and Flickr logins—after your Google one, natch. But rather than dump all 900 of your Facebook friends into your contacts like the Pre, it keeps the friends list in the background for when you need it. Instead, you have to link up Facebook and Flickr profiles to your contacts manually. This is a pain, for sure, but the Facebook connection here is deeper and more useful than what the Palm Pre makes of it.
As you scroll down your contacts list—which has the familiar iPhone whiplash when you hit the bottom—if you’ve linked someone to a Facebook profile, under their name it’ll show their most recent status update from Facebook. A contact’s page is divided into six tabs: The main contact tab, with their numbers, email address, photo and birthday (the latter two are pulled down via Facebook); text messages, with all of your SMS conversations; email history (from HTC’s app only); their recent Facebook updates and events; albums, with their Facebook and Flickr photo albums, and at the end, call history (which shows you what’s really important here). It’s not the single flowing stream of conversation across multiple networks that the Pre offers—it’s more like an organized collection that manages to be in some ways, both more functional and oddly less fulfilling than the Pre’s Synergy. What’s utterly bizarre is that it doesn’t just fail to integrate any kind of IM—even Google Talk—or Twitter status into the profiles, it’s completely blind to anything going on with actual Google apps, even Gmail. Maybe HTC’s software isn’t allowed to access that data on the phone, but it’s a pretty stunning gap in what’s otherwise the best attempt since the Pre to pool the vast amount of social data and connections you likely have into a single place.
Also somewhat strange is that while you can access your Facebook friends list to assign them to contacts and update your status from your own contact page, there’s not an actual Facebook app to do any real Facebooking. Same deal with Flickr, though it’s easy enough to upload photos and see your friends albums. It’s made more mystifying by the fact that HTC includes its own Twitter app, called Peep, which is built on top of Twidroid. HTC’s app is more stripped down, but it’s also prettier and easier to use, even if it still isn’t quite as nice as some of the better iPhone apps. The Twitter widget for the desktop is slick, if a bit slow, both to refresh and react. But hey, at least you don’t have to fire up Peep every time you wanna kill 30 seconds checking out Twitter.
Browser
The other major upgrade HTC made to Android is the browser: They’ve tacked on not just Flash support, but multitouch. Now that Palm’s whipped its balls out, I guess nobody’s afraid of Apple anymore, since the gestures are identical to the iPhone’s: Pinch to zoom out, spread to zoom in. The implementation is jankier—zooming sometimes happens really really fast, so you’re nowhere near the zoom level you wanted, and sometimes it drags. But it still beats clicking stupid little plus and minus buttons. Flash support is more miss than hit—don’t expect to play Hulu videos (crash), or YouTube videos (they just won’t play, no matter how many times you mash the giant play button). Looks like we’ll have to wait for that more official implementation this fall, for a real solution. But, uh, at least something is there? Regardless, the core WebKit browser is still one of the best mobile browsers around.
Keyboard and Text Input
While HTC only puffed up the keys a tiny bit, the keyboard is noticeably more comfortable and accurate than the standard Android soft keyboard on the Dream and Magic, and while it’s closer than ever, it’s still not quite as good the iPhone’s. (But it’s still pretty damn good.) They managed to carve out some extra room by shrinking the number/symbol key, which was made feasible by giving you an alternate way to type numbers and symbols. Long pressing a key acts like shift—the floating pop-up from the key will turn into its alternate symbol or number. I’ve gotten fast enough with the iPhone’s method of alternate key input that I felt slowed down every time I stopped to punch in a number, but this actually seems more logical for beginning touchscreen typists.
My biggest gripe about text input is the autocomplete bar that hovers above what you’re typing, constantly offering suggestions, ready to leap into action at a tap of the space bar. As far as word prediction and correction goes, it’s pretty decent—neither as sentient or aggressive as the iPhone—but the bar is totally obnoxious. I can’t help but think “get the hell out of my way” most of the time I’m typing, even as it’s helping me type better, faster. Isn’t there a way to make it more subtle?
For the uninitiated, copy and paste works like this—put your finger down on the text until a context menu pops up. Tap “select text” and then using the trackball to highlight whatever text you wanna copy. Push the trackball, and it’ll let you copy it. Long-press the screen or hold down the trackball, and you can paste. Not quite as fast as the iPhone’s implementation, but more elegant than the Pre’s finger gymnastics.
Music and Video
Sweet christ, Android needs a media syncing application. Dragging and dropping just doesn’t cut it now that the Hero has a real live 3.5mm headphone jack, especially given the awkward way you have to mount and unmount the SD card when you plug into your computer. Fix that crap, seriously. Otherwise, the music player listicle interface cribs a bit more liberally from the iPhone’s than the stock Android UI, but otherwise it’s pretty standard, and all of our MP3s and album art imported and played just dandy.
Video is another issue. HTC boasts that Hero natively supports MPEG-4, H.263, H.264 and Windows Media Video 9. We couldn’t get WMV files to play it all, and the playback quality of the MPEG-4 and H.264 videos we dropped onto it were asstastic—choppy and full of artifacts. Maybe we just done did it wrong, but that just shows why it needs a media syncing application. Also, it’s not immediately apparent that to play videos, you have to go into the albums app, where it stores your photos. A dedicated video app would be nice (yes, we know there are ones available in the Android Market, but if HTC’s gonna go all out, they should go all out).
Messaging and Mail
Speaking of typing on the toilet (or just typing), HTC replaces the default email client—not Gmail, that’s still there and the same as always—with their own, which supports IMAP4, POP3 and, oh yeah, Exchange out of the box. It’s a pretty decent email app—full HTML support and the like—but it also has a threaded conversation view and lets you separate attachments. Messaging is also skinned, though the changes are more subtle—it uses HTC’s universal scheme with rounded corners and black text on white, but the threaded conversation view also uses contacts’ photos as icons, so it looks more like an IM conversation.
Phone
I find the standard Android dialer interface to be less confusing, honestly, since it’s immediately obvious how to get to your call log, favorites, and contacts, though the Hero does have sleeker dial buttons. (With the Hero’s you have to type menu.) When you start dialing a number manually, it starts pulling up contacts that match the number, which is a neat touch. Call quality is better than average—not knock-you-on-your-ass loud and clear, but it’s good.
Google Apps and Android Marketplace
The Google apps, as far as we can tell are the exact same as they are on the other Android phones: Maps is Maps, Gmail’s Gmail, Google Talk is the same, you get the idea. They’re all still great. The Marketplace has gotten way more mature over the last 8 months—enough what we run a monthly roundup of Android apps that’s increasingly packed with bigger names in software. In short, 9 months after launch, the Marketplace is very nearly ready for the masses.
Conclusion
The Hero is a really good phone. It might even be a great phone. HTC’s done a fairly remarkable job transforming Android’s rough surface into something slick and glossy and palatable while integrating social networking features that go beyond any phone but the Pre. And the Android Marketplace has come into its own, so that as a platform, Android easily stands up there with the other major smartphone OSes.
The biggest drag on the phone is that it, well, drags way too often, smooshing the other solid user experience into a goopy ooze of the awesome sauce that you hoped the Hero would be. It’s like finding out that Arnold is actually a 110-pound French guy in an inflatable suit. The performance issues are persistent enough to tarnish what HTC has done, especially considering that Android already feels slower than the iPhone 3GS. Which adds to the feeling that in the end, as much spitshine as HTC has rubbed all over Android, it’s still not quite as polished or elegant as the iPhone or Palm Pre. With two companies compromising on the interface, perhaps it never can be.
That said, the Hero is still the best Android phone yet. The phone’s design, revamped interface and features like totally integrated profiles carry it over the rest of the (admittedly small) Android pack, and make it a real alternative to the iPhone and Pre, even if it doesn’t quite rise to meet the occasion. It sets a new standard for the overall Android package by showing the potential for future phones with beautiful, powerful hardware and awesome custom interfaces, even if it falls somewhat short of brilliance itself.
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At Long Last, BlackBerry Desktop Comes to Mac [BlackBerry]
After years of borrowing friends’ PCs to update firmware, buying 3rd party sync apps and being generally frustrated by their technologies’ poor communication skills, BlackBerry-owning Mac users may soon stop wanting to die: BlackBerry Desktop is coming to OS X.
Although there were workarounds more most BlackBerry sync/update/media needs, including a decidedly decent Media Sync app for iTunes syncing, the using a BlackBerry has never been easy for Mac types, and BlackBerry Desktop will make lots of peoples’ live much, much easier.
The feature list:
* Sync your iTunes® playlists, calendars, contacts, notes and tasks
* Add/Remove applications
* Update your device when new software becomes available
* Backup and restore your device data with such features like automatically scheduled backups and optional encryption (security is #1 as always…)
* Manage multiple devices
The release is set for somewhere in September, or around two months from now, max. [BlackBerry]
Cray-1: The Super Computer [Computers]
Seymour Cray’s big super computer was crazy. It’s signals between components had to be timed by trimming long cables up to 1/16th of an inch at a time by hand and was basically interwoven with a giant refrigeration system.
Name: Cray-1
Year created: 1976
Creator: Cray Research, Inc.
Cost: $5 million to $10 million
Memory: 4MW semiconductor
Speed: 160 MFLOPS
Building supercomputers was a dream, an aspiration, and a life’s pursuit for Seymour Cray, and his work on the computers that bore his name was the culmination of work he had done for the U.S. Navy, for CDC [Control Data Corporation], and finally for his namesake company. When Cray left CDC in 1972, after his work on the 6600, 7600, and minimally the 8600, he took much of the supercomputer fire with him.
While Cray’s departure from CDC wasn’t overly dramatic, his impact on supercomputing was. Cray artfully designed computers so that each part worked to efficiently speed up the whole, and he usually didn’t rely on the newest experimental components, preferring instead to tweak existing technologies for maximum performance. For instance, the Cray-1 was the first Cray machine to use integrated circuits, despite their having been on the market for about a decade. At 160 MFLOPS, the Cray-1 was the fastest machine at the time, and despite what seemed like only a niche market for expensive superfast machines, Cray Research sold more than a hundred of them.
Form and size were always concerns for Cray, as far back as his days developing the CDC 160, which was built into an ordinary desk. There was also a big concern with the heat that could be generated by so many parts being packaged so tightly together, so Cray’s designs typically involved unique cooling solutions, whether it be Freon on the Cray-1, or Fluorinert, in which Cray-2’s circuit boards were immersed.
Core Memory is a photographic exploration of the Computer History Museum’s collection, highlighting some of the most interesting pieces in the history of computers. These excerpts were used with permission of the publisher. Special thanks to Fiona!
The photos in the book were taken by Mark Richards, whose work has appeared in The New York Times Sunday Magazine, Fortune, Smithsonian, Life and BusinessWeek. The eye-candy is accompanied by descriptions of each artifact to cover the characteristics and background of each object, written by John Alderman who has covered the culture of high-tech lifestyle since 1993, notably for Mondo 2000, HotWired and Wired News. A foreword is provided by the Computer History Museum’s Senior Curator Dag Spicer.
Or go see the real things at the Computer History Museum in Mountain View, Calif.
Gizmodo ‘79 is a week-long celebration of gadgets and geekdom 30 years ago, as the analog age gave way to the digital, and most of our favorite toys were just being born.
Tandy TRS-80: The Budget Computer [Computers]
Even back then, there were computers for people who couldn’t afford the more expensive stuff. Take this Tandy, which costs little more than a upgraded Netbook today. From Core Memory, photographed by Mark Richards and written by John Alderman.
TRS-80 Model 1 (and Model 100)
Year created: 1977
Creator: Tandy Corporation
Cost: $399 ($599 with monitor)
Memory: 4KB ROM
Processor: Z-80
Despite Apple’s marketing message of personal empowerment and freedom, they weren’t giving away those Apple IIs. A computer—especially one with a price tag of $1,300 or more—was beyond the comfort range of most people in the country, and few parents considered such a thing necessary to child development. As far as business went, it would be a while before a “killer app”—a must-have application—would be developed for machines available at an affordable price.
The TRS-80 was in part an antidote to this. If parents were convinced of a computer’s necessity, but their pocketbooks couldn’t support an Apple, then $399, or even $99, was worth considering. For a business that wanted to experiment with computing, that was a reasonable asking price.
The system was developed by the Tandy buyer Don French and Homebrew Computer Club leader Steve Leininger, who was quoted by Creative Computing magazine at the time as saying he had rejected a company plan to sell a computer kit because “too many people can’t solder.” This was an interesting admission from the company that owned Radio Shack, famous at that time for selling electronics parts to hobbyists. Nevertheless, the TRS-80 was actually rather sophisticated. Four kilobytes of RAM were matched with 4K of ROM holding Radio Shack’s proprietary version of BASIC. The silver-and-black color scheme—even more than a beige box—evoked a kind of futuristic proletarian chic. Like other, similar systems, the TRS-80 used a cassette tape player as a storage device.
The early portable TRS-80 Model 100, designed by Kyocera and released in 1983, was evidence that, by that time, beige was winning the color war. Rugged and able to start up immediately, the Model 100 as utilitarian and much-beloved by traveling reporters.

Core Memory is a photographic exploration of the Computer History Museum’s collection, highlighting some of the most interesting pieces in the history of computers. These excerpts were used with permission of the publisher. Special thanks to Fiona!
The above photographs were taken by Mark Richards, whose work has appeared in The New York Times Sunday Magazine, Fortune, Smithsonian, Life and BusinessWeek. The eye-candy is accompanied by descriptions of each artifact to cover the characteristics and background of each object, written by John Alderman who has covered the culture of high-tech lifestyle since 1993, notably for Mondo 2000, HotWired and Wired News. A foreword is provided by the Computer History Museum’s Senior Curator Dag Spicer.
Or go see the real things at the Computer History Museum in Mountain View, Calif.
Gizmodo ‘79 is a week-long celebration of gadgets and geekdom 30 years ago, as the analog age gave way to the digital, and most of our favorite toys were just being born.
In the Future, Metroids Will Provide Our Internet [Concepts]
UK Internet provider TalkTalk asked a team from Goldsmiths, University of London to come up with some concept router designs focused around four areas: signal strength, energy efficiency, home design, and “pure enjoyment.”
These are the four routers that spawned from the idea.
• The Route O’Clock concept will tell you how much bandwidth is available depending on the time of day (hence the clock design).
• The Hybrid Router concept turns your router into a mid-century piece of furniture that puts aesthetics over functionality.
• The energy saving router uses keyhooks to determine how many people are in the house. When there are no keys on the hook, it will shut itself down.
• Last is the Jelly Fish router, pictured up top. That thing is meant to be a social hub of sorts, offering a link to the web from each of its eight tentacles, and using a fluorescent glow effect to denote signal strength. It’s meant to be the focal point of a room. It also just looks amazing.
TalkTalk is currently conducting a poll to see which router is the fan favorite, and said they might consider producing which ever one takes the vote. [Gizmag]
LG Chocolate BL40 Spy Shots Simultaneously Confirm Beauty, Ridiculousness [Lg]
You can forget the teasers, promotional videos, and info leaks, because this is the real thing: Live, in-the-flesh shots of LG’s Chocolate BL40 phone. We knew it was long, but this handset looks like it’s been literally stretched.
With the photos comes a spec list, which is only new in the sense that it comes from someone who has the device; it confirms more or less everything we already knew:
- UMTS / HSDPA
– 800×345 screen
– Position sensor
– 5-megapixel camera with a Schneider-Kreuznach lens and flash
– Wi-Fi
– FM transmitter
– About 335 MB of internal memory, expandable via SD card.
On top of that, the Dutch tipster says that the interface is a variant on LG’s S-Class UI—which was also widely-anticipated—and to show us a second, smaller, and less oblong phone, which looks a bit more like the Chocolate features phones of yore, and less like something any of us will really care about.
Disregarding obvious TBDs like price, release date and carrier options, there isn’t a whole lot we don’t know about this device now, except how it will be to use. That’s be anyone’s guess, so here’s mine: it will be novel for about three days, after which you’ll start to wish your phone wasn’t shaped like your DVD remote. That, or it’ll be a totally transcendent experience that leaves you unable to pick up a regularly-ratioed handset ever again. Commenters: Speculate! [Telefon via Engadget]
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