FCC comes through with a Consumer Broadband Test app for iPhone, Android and the home
We talk about the FCC a lot here, but usually the ways ye olde Commission affects our lives are indirect. A little extra spectrum here, a nice leaked image there, that kind of thing. Not this time, though, as the FCC is getting involved directly with its own Consumer Broadband Test app, designed to probe network latencies and download speeds on your home connection or mobile device. Part of the hallowed National Broadband Plan, this will furnish the FCC will useful data to show the discrepancy between advertised and real world broadband speeds, and will also — more importantly perhaps — serve as a neat way for users to directly compare network performance in particular areas. It’s available on the App Market and App Store right now, with versions for other operating systems coming up, so why not get with the program and give it a test drive?
FCC comes through with a Consumer Broadband Test app for iPhone, Android and the home originally appeared on Engadget on Fri, 12 Mar 2010 13:43:00 EST. Please see our terms for use of feeds.
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Microsoft loses second Word patent appeal, on the hook for $240 million in damages
digg_url = ‘http://digg.com/world_news/Microsoft_loses_second_Word_patent_appeal’; And the intellectual property rollercoaster continues. Microsoft’s second appeal of that $240m judgment banning sales of Word with features infringing on i4i’s XML-related patents has been rejected, leaving the Redmond giant with a huge fine to pay atop its undoubtedly sky-high lawyer bills. The appeals court held that Microsoft was explicitly aware of i4i’s patents before implementing the relevant XML code into Word — undoubtedly because i4i had been selling an extremely popular XML plugin for years and had approached Microsoft about licensing it. Yeah, oops. Don’t worry, though, there shouldn’t be any consumer impact here: old versions of Word aren’t affected, and current versions of Word 2007 and Office 2010 don’t have the offending features. Still, Microsoft might be able to appeal yet again, depending on a panel ruling on the matter — at this rate, we’d expect it.
Microsoft loses second Word patent appeal, on the hook for $240 million in damages originally appeared on Engadget on Fri, 12 Mar 2010 08:54:00 EST. Please see our terms for use of feeds.
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Unreal Engine 3 adds extra dimension with NVIDIA 3D Vision
Epic Games has announced that its wildly popular Unreal Engine 3 has now added NVIDIA’s 3D Vision to its list of supported technologies. We’ve already come across Batman: Arkham Asylum being played with NVIDIA’s signature shutter glasses so this isn’t a huge surprise per se, but it does put a stamp of compatibility on the vast catalog of games — both current and future — built upon Epic’s graphics engine. Those include Borderlands, Mass Effect 1 and 2, Bioshock 1 and 2, and that all-time classic 50 Cent: Blood on the Sand. The Unreal Development Kit — a freeware version of the Engine for non-commercial uses — is also being upgraded to make the addition of stereoscopic 3D effects “easier than ever,” while other small improvements (covered by Gamespot) show that the Epic crew isn’t standing still on its core product. Good news for all you mobile mavens wanting a taste of Unreality on your iPhones or Pres.
Unreal Engine 3 adds extra dimension with NVIDIA 3D Vision originally appeared on Engadget on Fri, 12 Mar 2010 08:17:00 EST. Please see our terms for use of feeds.
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Sony’s ultra-compact concept shooter will come with an APS sensor, UI shows up on video
Yesterday we brought you pictures of the touchscreen-loving user interface on Sony’s genre-straddling camera concept, so what better way to improve on that than with video and a few specs? Beyond the break you shall find one of those excessively stylized promotional vids you know and love to hate, but tolerating the fluff with reward you with some nice hints about how the shooter is operated plus finally some word on what’s inside. An Exmor APS HD CMOS sensor is touted, along with the accompanying capability to shoot 1080p AVCHD video. While we still find the design of these interchangeable lens cameras ridiculously appealing, there is one thing we have to complain about and that’s the clunky naming scheme. Please Sony, give us something sexier to call it than an “ultra-compact camera concept” — how about the Sony Beta, it comes after Alpha and is typically used to denote an unfinished product. You can have that one for free.
Sony’s ultra-compact concept shooter will come with an APS sensor, UI shows up on video originally appeared on Engadget on Fri, 12 Mar 2010 07:25:00 EST. Please see our terms for use of feeds.
Google to stop censoring Chinese search results ’soon,’ China warns of consequences
According to the Wall Street Journal, Google is making headway with its plans to stop filtering search results in China. Quoting Eric Schmidt as saying that “something will happen soon,” the latest report is that Google is engaged in negotiations with multiple government agencies in China, and the likeliest scenario at this point is that the search giant will remain in the People’s Republic, though it may be in a slightly altered state. “There will be a way for Google to not pull out 100%” says a source familiar with the ongoing discussions, who expects that El Goog will find a patchwork arrangement by which it’ll be able to maintain some parts of its business running while no longer adhering to China’s censorship fiat. For its part, China is keeping up its tough posturing, with the latest statement from its IT ministry describing Google’s plans as “unfriendly and irresponsible” and warning that the company will have to bear the consequences of its actions. What appears certain at this point, however, is that there’ll be no going back to censored Google search results, which is a win in our books whatever the final outcome.
Google to stop censoring Chinese search results ’soon,’ China warns of consequences originally appeared on Engadget on Fri, 12 Mar 2010 06:24:00 EST. Please see our terms for use of feeds.
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Vodafone’s Wayfinder is first victim of free smartphone navigation services
Back in January 2009, as Vodafone was preparing to close a £20 million ($30 million) deal to buy Swedish mapmaker Wayfinder, it was seen as a bold move from a carrier intent on entering the apparently lucrative market for location based services. Fast forward to the present day — past the bit where free Google Maps Navigation destroyed TomTom and Garmin share prices, and past the introduction of free turn-by-turn navigation to Nokia’s Ovi Maps — and you’ll find Wayfinder gently sobbing into a handkerchief as it permanently closes up its doors. Vodafone’s Anna Cloke gives us the reason for it with devastating concision:
“We could not charge for something that others gave away for free.”
So there we have it, the paid navigation services deathwatch has its first fatality, and it’s the unfortunate nature of the beast that plenty of others will be following suit, unable to resist the destructive effects of the free and ubiquitous services now on offer.
[Thanks, Chris]
Vodafone’s Wayfinder is first victim of free smartphone navigation services originally appeared on Engadget on Fri, 12 Mar 2010 05:18:00 EST. Please see our terms for use of feeds.
PlayStation Move will offer limited four player support
So you do your research, you read up on everything important about the PS3’s new Move controller, and you consider yourself well prepared for a future of wild merrymaking and multiplayer gaming parties. And then you find out you can’t use four full sets of controllers with your console. As it turns out, the PS3’s Bluetooth module is only fit to address up to seven wireless devices at a time, which poses something of a puzzler when you consider that you need a pair of Move controllers (or a Move plus a sub-controller) to get your money’s worth and four times two is, well, a number greater than seven. Perturbed by this, Gizmodo contacted Sony for an official response and the news gets even worse:
“Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers).”
That basically means you can have the full Move experience with only one friend, or you can share out the wands and have that tiny bit less fun with a quartet. Not a problem for the misanthropes out there — or most people really — but an important limitation to be aware of, nonetheless.
PlayStation Move will offer limited four player support originally appeared on Engadget on Fri, 12 Mar 2010 03:54:00 EST. Please see our terms for use of feeds.
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NPD: Xbox 360 wins US sales war in a downbeat February
The cosmos must clearly have approved of Microsoft’s actions over this past month, as today we’re hearing the Xbox 360 broke out of its competitive sales funk to claim the title of “month’s best-selling console” … for the first time in two years. Redmond’s own Aaron Greenberg describes it as the best February in the console’s history, with 422,000 units sold outshining the consistently popular Wii (397,900) and the resurgent PS3 (360,100 consoles shifted, which was a 30 percent improvement year-on-year). In spite of the happy campers in Redmond and Tokyo, the overall numbers for the games industry were down 15 percent on 2009’s revenues, indicating our collective gaming appetite is starting to dry up. Good thing we’ve got all those motion-sensing accessories coming up to reignite our fire.
NPD: Xbox 360 wins US sales war in a downbeat February originally appeared on Engadget on Fri, 12 Mar 2010 03:16:00 EST. Please see our terms for use of feeds.
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OpenGL 4.0 arrives, brings more opportunities for general purpose GPU action
What’s a Game Developers Conference without some sweet new tools for developers to sink their teeth into? Khronos Group, the association behind OpenGL, has today announced the fourth generation of its cross-platform API spec, which takes up the mantle of offering a viable competitor to Microsoft’s DirectX 11. The latest release includes two new shader stages for offloading geometry tessellation from the CPU to the GPU, as well as tighter integration with OpenCL to allow the graphics card to take up yet more duties off the typically overworked processor — both useful additions in light of NVIDIA’s newfound love affair with tessellation and supposed leaning toward general purpose GPU design in the Fermi chips coming this month. Lest you don’t care that much about desktop gaming, OpenGL ES (Embedded Systems, a mobile offshoot of OpenGL) is the graphics standard on “virtually every shipping smart phone,” meaning that whatever ripples start on the desktop front will be landing as waves on your next superphone. If that holds true, we can look forward to more involvement from our graphics chips beyond their usual 3D duties and into spheres we tend to care about — such as video acceleration. Now you care, don’t ya?
OpenGL 4.0 arrives, brings more opportunities for general purpose GPU action originally appeared on Engadget on Thu, 11 Mar 2010 11:06:00 EST. Please see our terms for use of feeds.
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TiVo returning to the UK thanks to partnership with Virgin Media
It looks like TiVo’s freshly minted Premiere hardware will soon be setting sail eastwards as The Daily Telegraph is reporting Virgin Media’s next generation set-top box will be built around it. Loyal readers of Engadget HD will already be aware that TiVo and Virgin hooked up last November and this latest news relates to the first hardware to be spawned from that relationship. According to TiVo CEO Tom Rogers, the Premiere will “heavily inspire the development work” going into Virgin’s next TV appendage, which may or may not mean that the cable company will simply rebadge the well-received new boxes. What’s assured though is much greater integration with online content, with search linking you out to Amazon, BBC’s iPlayer, YouTube or good old standard broadcast channels. The whole thing’s about unlimited choice, apparently, and should be showing up on the Queen’s isles by the end of this year. We can wait, but we’d rather we didn’t have to.
TiVo returning to the UK thanks to partnership with Virgin Media originally appeared on Engadget on Thu, 11 Mar 2010 09:01:00 EST. Please see our terms for use of feeds.









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