InstantAction streams full games to any web browser, gives indie developers a business model (video)

Look out, OnLive — you’ve got company. InstantAction is having their coming out party at GDC, and we stopped by for a lengthy chat about the technology, its future and the hopes / dreams of the company. Put simply (or as simply as possible), IA has developed a browser-based plug-in that allows full games to be played on any web browser so long as said browser is on a machine capable of handling the game. In other words, you’ll still need a beast of a machine to play games like Crysis, but the fact that you can play them on a web browser opens up a new world of possibilities for casual gamers and independent developers. You’ll also be notified before your download starts if your machine and / or OS can handle things, with recommendations given on what it would take to make your system capable.

Oh, and speaking of operating systems — games will only be played back if they’re supported on a given OS, so you won’t be able to play a Windows only title within a browser on OS X or Linux. Rather than taking the typical streaming approach, these guys are highlighting “chunking.” In essence, a fraction of the game’s total file size has to be downloaded locally onto your machine, and once that occurs, you can begin playing. As an example, we were playing The Secret of Monkey Island: Special Edition — which is the sole title announced for the platform so far, though Assassin’s Creed was demoed — within minutes, and since you’re curious, that’s a 2.5GB game, and we were on a connection that wasn’t much faster than a typical broadband line.

More after the break…

Continue reading InstantAction streams full games to any web browser, gives indie developers a business model (video)

InstantAction streams full games to any web browser, gives indie developers a business model (video) originally appeared on Engadget on Fri, 12 Mar 2010 07:00:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks introduced its TriOviz for Games SDK yesterday during GDC, and while TriOviz technology has been around for years in Hollywood, it wasn’t until today that this same technology debuted for console and PC titles. Essentially, this software wrapper enables standard 2D video games to be viewed in 3D on a traditional 2D display, and we were able to sneak an exclusive look at the technology today at the company’s meeting room. We were shown a European version of Batman: Arkham Asylum on Microsoft’s Xbox 360, and we were given a set of specialized glasses (which were passive, unlike NVIDIA’s active-shutter 3D Vision specs) in order to enjoy the effect. So, how was it? In a word or two, not bad. It obviously wasn’t perfect, but you have to realize just how cheap of a solution this is for the consumer to implement. All that’s required is a set of special glasses, but given that these can be distributed in paper-frames form, you could easily find a set for a couple of bucks (at most), if not bundled in for free with future games. Users won’t need to purchase any additional hardware whatsoever, and what they’ll get is a deeper, more immersive image in return.

We could very clearly see the 3D effect, and even though it was subtle, it definitely enhanced our experience. We noticed a minor bit of blurring and ghosting during just a few scenes, but when you consider that this doesn’t actually change the underlying code in existing 2D games (that’s the cue for developers to breathe a sigh of relief), we didn’t feel that these minor quirks were unreasonable. The other interesting aspect is just how clear the image remained for onlookers that didn’t have 3D glasses on; we noticed slight image doubling at specific points, but it’s not something we simply couldn’t look at without acquiring a headache.

More after the break…

Continue reading Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look originally appeared on Engadget on Fri, 12 Mar 2010 02:11:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Ask Engadget: Best (useful) WiFi network detector?

We know you’ve got questions, and if you’re brave enough to ask the world for answers, here’s the outlet to do so. This week’s Ask Engadget question is coming to us from Mitchell, who couldn’t care less if you have a problem with his question. If you’re looking to send in an inquiry of your own, drop us a line at ask [at] engadget [dawt] com.

“I just got a new laptop and am looking for a WiFi detector. The catch is that I want one that will tell me if the network it is detecting is open or not. I can’t fathom the point of one that doesn’t tell you that information. If posted, this will probably generate a lot of snark, but whatever, I just want to be able to find open networks!”

You know, we appreciate the honesty here. And we totally feel you. If anyone out there has found a fantastically useful WiFi detector, throw your recommendation(s) in comments below!

Ask Engadget: Best (useful) WiFi network detector? originally appeared on Engadget on Fri, 12 Mar 2010 00:23:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Darkworks SDK transforms 2D games into 3D games, no 3D TV required

Well, wouldn’t you know it? 3D seems to be the topic of conversation here at GDC , and Paris-based Darkworks is making a splash by announcing the availability of its TriOviz for Games SDK. In short, this magical software concoction is a post-process effect that allows standard 2D games to be transformed into 3D masterpieces… and you don’t even need to buy a 3D television. We were briefed on the tech here at the show, and we’re told that the magic happens in the software and the glasses, and unlike existing 3D technologies, other users around the house will still be able to watch you play in 2D without all those blurred edges. In other words, existing titles (for Xbox 360, PlayStation 3 and PC; sorry Wii owners!) can have a 3D experience added in, and we’re guessing that a select few AAA games will be seeing a DLC pack in the near future for those who care to re-play their favorites in the third dimension. We’ll be doing our best to swing by and catch a demo later today, but for now, just know that your life will never be the same once these 3D-ified games start shipping in the Spring.

Darkworks SDK transforms 2D games into 3D games, no 3D TV required originally appeared on Engadget on Thu, 11 Mar 2010 15:33:00 EST. Please see our terms for use of feeds.

Permalink   |  Business Wire  | Email this | Comments

Dolby issues Axon SDK to bring surround sound to online console / Mac gamers

Dolby’s Axon surround sound technology isn’t exactly new (it’s already used on a number of PC titles), but to date, it has yet to make a stand in the online console and Mac gaming sectors. All that changes today at GDC, with the aural company introducing an Axon software development kit that will make it possible for Xbox 360, PlayStation 3 and OS X titles to integrate the technology. According to the company, this here solution provides improved audio chain processing (noise suppression and echo suppression), surround sound voice chat over stereo headsets, 5.1 playback and support for any stereo headset. We’re told that the ports should be available for devs starting in April, though only time will tell how long it takes for your Xbox Live experience to go from haunting to all-encompassing.

Continue reading Dolby issues Axon SDK to bring surround sound to online console / Mac gamers

Dolby issues Axon SDK to bring surround sound to online console / Mac gamers originally appeared on Engadget on Thu, 11 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

AT&T completes 100-Gigabit Ethernet field trial using new Cisco gear, proves it does care

Remember those network investments that AT&T was talking up just days before Time Warner slipped over an offer for help? Looks as if the firm wasn’t kidding around, but there’s still nothing here that should get you excited about more available bandwidth in the coming days. Utilizing that fancy new Cisco router, the carrier recently completed a live network environmental trial of 100-Gigabit backbone network technology (far more hasty than that 40-Gigabit stuff that’s around today), but we’re told that the tech isn’t expected to be ready for “commercial deployment” until the “next few years.” ‘Course, we suspect we should be struck by the notion that the internet may actually have the proper infrastructure to keep on keepin’ on once Hulu really does take over the world, but for now, we’ll just have to extract a bit more joy from those vague “little things” in life.

AT&T completes 100-Gigabit Ethernet field trial using new Cisco gear, proves it does care originally appeared on Engadget on Thu, 11 Mar 2010 05:28:00 EST. Please see our terms for use of feeds.

Permalink   |  AT&T  | Email this | Comments

PRS Guitarbud jacks your axe, ego into iPhone / iPod touch

Whatever happened to that dreamy Line 6 / Apple tie-up? Who knows, right? While those two sort out their future behind the scenes, Paul Reed Smith Guitars is stepping up to take advantage of an obvious market opportunity. The newly announced Guitarbud is a simplistic accessory that allows axe slingers to jack their guitar into an iPhone or second-generation iPod touch, all while providing a headphone output in order to keep the noise making to yourself. We’re told that the device works with pretty much any recording-supported app (even Apple’s own Voice Memos), though PRS obviously recommends that you check out its JamApp guitar amp simulator / tuner / training tool. Best of all, it’s available today for £29.95 (or $29.95 here in the States), putting you just a few yard mowings away from securing your own personal aural sanctuary. Too bad the reviews from early adopters aren’t so promising…

PRS Guitarbud jacks your axe, ego into iPhone / iPod touch originally appeared on Engadget on Thu, 11 Mar 2010 04:19:00 EST. Please see our terms for use of feeds.

Permalink ShinyShiny  |  MusicRadar, Musician’s Friend  | Email this | Comments

PrimeSense talks full-body motion control at GDC, gives us a video demonstration

PrimeSense was formed in 2005, and unless you’re a sickly obsessed silicon junkie, you’ve probably never heard of them. All that changes today. We sat down with the company at GDC to learn more about the chip that it produces, and we left with an imagination sore from being stretched so severely. Put simply, the company manufacturers a microchip that, when paired with off-the-shelf optics, can create a 3D grid that a computer can understand. The purpose here, as you can likely glean, is to enable PlayStation Eye-like interactions, or as the company suggests, a “more natural” way to interface with devices you use every day. Rather than grabbing the remote to switch channels or snapping up that HTPC keyboard in order to flip through your stored DVD library, PrimeSense would rather you kick back on the sofa and gently flick your hands in order to turn to this week’s Gossip Girl or sort through those classic horror flicks.

It’s important to remember that PrimeSense isn’t in the business of creating hardware, but today we were shown a reference design that looks an awful lot like an enlarged webcam. The device is completely USB powered, and while the unit shown in the images and video here was obviously a standalone device, we were told that it would be possible to integrate the solution into displays and the like in the future. They also mentioned that the depth location — which enables it to map out a room and detect your entire body — was done on-chip, with only the associated middleware taxing the CPU. Still, they’ve had success running this on Atom-level processors, so there’s certainly no big horsepower hang-up preventing it from hitting up a variety of markets.

More after the break…

Continue reading PrimeSense talks full-body motion control at GDC, gives us a video demonstration

PrimeSense talks full-body motion control at GDC, gives us a video demonstration originally appeared on Engadget on Thu, 11 Mar 2010 02:02:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Intel’s Core i7-980X Extreme Edition ‘Gulftown’ review roundup

Six cores. Twelve threads. A new flagship processor in Intel’s stable. Here at GDC in San Francisco, the world’s most widely recognized chip maker is dishing out its latest desktop CPU, and to say it’s a niche device would be greatly understating things. We spoke to a number of Intel bigwigs at tonight’s media event, and everyone confessed that the Core i7-980X Extreme Edition was a low quantity, high performance device aimed specifically at gamers and content editors that simply refuse to live anywhere other than on the cutting edge. Intel’s planning on selling these in retail, standalone form for $999 (MSRP), while they’ll soon be available in a variety of gaming rigs from the likes of Dell, Alienware and whoever else wishes to keep with the times. As for Apple? The company stated that Steve and Company “sort of call their own shots,” and that we’d have to dig at Apple if we really wanted to know what their refreshed Mac Pro would hold. We chuckled, nodded in understanding, and then learned that this here slab of silicon is a bit ahead of the software out there, with Intel noting that only games optimized for 12-thread use and benchmarking utilities that did likewise would really demonstrate the performance boost. ‘Course, anyone who spends a great deal of time multitasking will appreciate the extra headroom, and power users can always find ways to make use of more horsepower. Oh, and for what it’s worth, the company stated that this will be its lead desktop chip for some time to come, and if you’re looking for a mobile version in the near future, you can keep dreaming.

As for the critics? Just about everyone with a benchmarking license managed to get one of these in-house, and everyone seems to feel (mostly) the same way. There’s no denying that this is Intel’s speediest consumer chip ever, but you won’t find 50 percent boosts just anywhere. Yet. When the software catches up, though, there’s no doubt that this chip will make even the other Core i7s look downright sluggish. 50 percent more cores and 50 percent more threads than the prior kings of the line leads to fantastic gains when serious number crunching is involved (audio and video editors, we’re staring at you), with some tests showing upticks in the 30 to 50 percent range. As a bonus, the power consumption here is also extremely reasonable, with the shift to 32nm enabling it to even use less power in some circumstances when compared to the Core i7-975 Extreme Edition. Dig into the glut of reviews below if you’ve got a cool grand with “chip upgrade” written on it — you’ll be glad you did.

Read – Hot Hardware
Read – AnandTech
Read – Techgage
Read – Computer Shopper
Read – Bit-Tech
Read – PC Perspective
Read – Neoseeker
Read – Hardcoreware
Read – TweakTown
Read – PC World
Read – TechReport
Read – Benchmark Reviews
Read – Hardware Canucks
Read – Overclockers Club
Read – Hexus
Read – Legit Reviews

Intel’s Core i7-980X Extreme Edition ‘Gulftown’ review roundup originally appeared on Engadget on Thu, 11 Mar 2010 00:06:00 EST. Please see our terms for use of feeds.

Permalink   |  Intel  | Email this | Comments

‘PlayStation Move’ trademarked by Sony in Europe, reeks of motion controller involvement

We’re exceptionally likely to find out the official name of Sony’s PlayStation motion controller in just a few hours during the company’s GDC press event, but till then, we’ve got one more late-breaking morsel to chew on: Move. According to trademark divers across the web, Sony has filed a European trademark for “PlayStation Move,” which certainly sounds like a plausible title for some sort of motion-sensing apparatus. To date, we’ve also heard “Arc” thrown around (which we tend to prefer, if we’re being candid), and the logo shown here — which is said to belong to a separate trademark application — definitely looks more like an “A” than an “M.” Keep it locked right here for more as we get it.

‘PlayStation Move’ trademarked by Sony in Europe, reeks of motion controller involvement originally appeared on Engadget on Wed, 10 Mar 2010 17:50:00 EST. Please see our terms for use of feeds.

Permalink Joystiq  |  NeoGaf, The Netwerk  | Email this | Comments

Next Page »